G.6. Design and evaluate procedures to produce simple and conditional discriminations.

Designing and evaluating procedures to produce simple and conditional discrimination involves teaching individuals to distinguish between stimuli and respond appropriately. Simple discrimination consists of responding to one specific stimulus, while conditional discrimination involves responding correctly based on the context or presence of additional stimuli.

  • Identify the Target Stimulus
    • Definition: Choose a specific stimulus you want the individual to discriminate (e.g., color, shape, or object).
    • Action: Select the target stimulus the individual will learn to respond to. For example, teaching the child to identify the color “red.”
  • Select Reinforcement
    • Definition: Choose an effective reinforcer to motivate the individual to respond correctly.
    • Action: Identify a reinforcer that will be used when the individual makes the correct choice (e.g., praise, tokens, or a preferred activity).
  • Present the Target and Distractor Stimuli
    • Definition: Arrange the environment to present both the target stimulus and a non-target (distractor) stimulus simultaneously.
    • Action: Place two or more items in front of the individual, such as a red card (target stimulus) and a blue card (distractor). Ensure that the individual must choose between them.
  • Deliver Reinforcement for Correct Responses
    • Definition: Provide reinforcement when the individual selects the correct stimulus.
    • Action: If the individual selects the red card, immediately deliver the chosen reinforcement, such as verbal praise (“Good job! You chose red!”) or a token.
  • Provide Error Correction (if needed):
    • Definition: If the individual makes an incorrect choice, implement a correction procedure to ensure learning.
    • Action: If the individual selects the wrong card, provide a prompt to correct the response (e.g., gesture towards the red card) and allow them to choose the correct option, followed by reinforcement.
  • Repeat and Vary Trials
    • Definition: Conduct multiple trials to ensure learning and vary the position or presentation of the stimuli.
    • Action: Repeat the discrimination task several times, moving the target and distractor cards around to ensure the individual is learning to discriminate based on the stimulus and not its position.

G. Behavior-Change Procedures

G.1. Design and evaluate positive and negative reinforcement procedures.

G.2. Design and evaluate differential reinforcement (e.g., DRA, DRO, DRL, DRH) procedures with and without extinction.

G.3. Design and evaluate time-based reinforcement (e.g., fixedtime) schedules.

G.4. Identify procedures to establish and use conditioned reinforcers (e.g., token economies).

G.5. Incorporate motivating operations and discriminative stimuli into behavior-change procedures.

G.6. Design and evaluate procedures to produce simple and conditional discriminations.

G.7. Select and evaluate stimulus and response prompting procedures (e.g., errorless, most-to-least, least-to-most).

G.8. Design and implement procedures to fade stimulus and response prompts (e.g., prompt delay, stimulus fading).

G.9. Design and evaluate modeling procedures.

G.10. Design and evaluate instructions and rules.

G.11. Shape dimensions of behavior.

G.12. Select and implement chaining procedures.

G.13. Design and evaluate trial-based and freeoperant procedures.

G.14. Design and evaluate group contingencies.

G.15. Design and evaluate procedures to promote stimulus and response generalization.

G.16. Design and evaluate procedures to maintain desired behavior change following intervention (e.g., schedule thinning, transferring to naturally occurring reinforcers).

G.17. Design and evaluate positive and negative punishment (e.g., time-out, response cost, overcorrection).

G.18. Evaluate emotional and elicited effects of behavior change procedures.

G.19. Design and evaluate procedures to promote emergent relations and generative performance.