G.10 Design and Evaluate instructions and rules

Designing and evaluating instructions and rules involves creating clear, concise, and understandable guidelines or verbal directions that help individuals understand what behaviors are expected of them. These instructions or rules should be designed to promote the target behavior and must be evaluated to ensure they effectively guide the individual toward the desired outcome.

Example: A BCBA is teaching a child to follow classroom routines. The BCBA designs a set of simple rules such as, “Raise your hand before speaking” and “Stay seated during lessons.” The BCBA gives the child verbal instructions to follow these rules, explains their importance, and reinforces compliance when the rules are followed. The BCBA evaluates the effectiveness of the instructions by observing the child’s behavior over time, tracking how often the child follows the rules during classroom activities.

G. Behavior-Change Procedures

G.1. Design and evaluate positive and negative reinforcement procedures.

G.2. Design and evaluate differential reinforcement (e.g., DRA, DRO, DRL, DRH) procedures with and without extinction.

G.3. Design and evaluate time-based reinforcement (e.g., fixedtime) schedules.

G.4. Identify procedures to establish and use conditioned reinforcers (e.g., token economies).

G.5. Incorporate motivating operations and discriminative stimuli into behavior-change procedures.

G.6. Design and evaluate procedures to produce simple and conditional discriminations.

G.7. Select and evaluate stimulus and response prompting procedures (e.g., errorless, most-to-least, least-to-most).

G.8. Design and implement procedures to fade stimulus and response prompts (e.g., prompt delay, stimulus fading).

G.9. Design and evaluate modeling procedures.

G.10. Design and evaluate instructions and rules.

G.11. Shape dimensions of behavior.

G.12. Select and implement chaining procedures.

G.13. Design and evaluate trial-based and freeoperant procedures.

G.14. Design and evaluate group contingencies.

G.15. Design and evaluate procedures to promote stimulus and response generalization.

G.16. Design and evaluate procedures to maintain desired behavior change following intervention (e.g., schedule thinning, transferring to naturally occurring reinforcers).

G.17. Design and evaluate positive and negative punishment (e.g., time-out, response cost, overcorrection).

G.18. Evaluate emotional and elicited effects of behavior change procedures.

G.19. Design and evaluate procedures to promote emergent relations and generative performance.