G.19 Design and evaluate procedures to promote emergent relations and generative performance

Designing and evaluating procedures to promote emergent relations and generative performance involves creating interventions that lead to the development of new, untrained behaviors or skills based on previously learned ones. Emergent relations occur when an individual learns to respond to new stimuli or combinations of stimuli without direct training, and generative performance refers to the ability to apply learned behaviors to new, untrained situations, showing a broader application of skills.

Example: A BCBA is teaching a child to match printed words with corresponding pictures, such as matching the word “apple” with a picture of an apple. Once the child has learned this skill, the BCBA evaluates whether the child can emerge new relations by identifying the spoken word “apple” when presented with the printed word or picture without additional training. This indicates the child has generalized the learned skill to new forms (written, visual, and auditory) without needing direct instruction for each combination. The BCBA evaluates the success of the procedure by measuring the child’s ability to generate new responses across different formats (e.g., identifying, speaking, and matching words and pictures)

G. Behavior-Change Procedures

G.1. Design and evaluate positive and negative reinforcement procedures.

G.2. Design and evaluate differential reinforcement (e.g., DRA, DRO, DRL, DRH) procedures with and without extinction.

G.3. Design and evaluate time-based reinforcement (e.g., fixedtime) schedules.

G.4. Identify procedures to establish and use conditioned reinforcers (e.g., token economies).

G.5. Incorporate motivating operations and discriminative stimuli into behavior-change procedures.

G.6. Design and evaluate procedures to produce simple and conditional discriminations.

G.7. Select and evaluate stimulus and response prompting procedures (e.g., errorless, most-to-least, least-to-most).

G.8. Design and implement procedures to fade stimulus and response prompts (e.g., prompt delay, stimulus fading).

G.9. Design and evaluate modeling procedures.

G.10. Design and evaluate instructions and rules.

G.11. Shape dimensions of behavior.

G.12. Select and implement chaining procedures.

G.13. Design and evaluate trial-based and freeoperant procedures.

G.14. Design and evaluate group contingencies.

G.15. Design and evaluate procedures to promote stimulus and response generalization.

G.16. Design and evaluate procedures to maintain desired behavior change following intervention (e.g., schedule thinning, transferring to naturally occurring reinforcers).

G.17. Design and evaluate positive and negative punishment (e.g., time-out, response cost, overcorrection).

G.18. Evaluate emotional and elicited effects of behavior change procedures.

G.19. Design and evaluate procedures to promote emergent relations and generative performance.