G.3 Design and evaluate time-based reinforcement (e.g. fixed time) schedules.

Designing and evaluating time-based reinforcement schedules (also known as fixed-time schedules) involves reinforcing at set time intervals, regardless of the behavior that occurs. These schedules reduce problem behaviors by delivering reinforcement consistently without requiring a specific response from the individual. Evaluation ensures that the reinforcement schedule is effective in achieving behavior change.

Example: A BCBA works with a child who frequently engages in aggressive behaviors to get attention. To reduce this behavior, the BCBA implements a fixed-time reinforcement schedule, where the child receives attention every 5 minutes, regardless of their behavior. This helps reduce the child’s need to engage in aggression to gain attention because they receive it on a predictable schedule. The BCBA monitors the child’s behavior to evaluate whether the fixed-time schedule reduces aggressive behaviors and adjusts the schedule to maintain progress.

G. Behavior-Change Procedures

G.1. Design and evaluate positive and negative reinforcement procedures.

G.2. Design and evaluate differential reinforcement (e.g., DRA, DRO, DRL, DRH) procedures with and without extinction.

G.3. Design and evaluate time-based reinforcement (e.g., fixedtime) schedules.

G.4. Identify procedures to establish and use conditioned reinforcers (e.g., token economies).

G.5. Incorporate motivating operations and discriminative stimuli into behavior-change procedures.

G.6. Design and evaluate procedures to produce simple and conditional discriminations.

G.7. Select and evaluate stimulus and response prompting procedures (e.g., errorless, most-to-least, least-to-most).

G.8. Design and implement procedures to fade stimulus and response prompts (e.g., prompt delay, stimulus fading).

G.9. Design and evaluate modeling procedures.

G.10. Design and evaluate instructions and rules.

G.11. Shape dimensions of behavior.

G.12. Select and implement chaining procedures.

G.13. Design and evaluate trial-based and freeoperant procedures.

G.14. Design and evaluate group contingencies.

G.15. Design and evaluate procedures to promote stimulus and response generalization.

G.16. Design and evaluate procedures to maintain desired behavior change following intervention (e.g., schedule thinning, transferring to naturally occurring reinforcers).

G.17. Design and evaluate positive and negative punishment (e.g., time-out, response cost, overcorrection).

G.18. Evaluate emotional and elicited effects of behavior change procedures.

G.19. Design and evaluate procedures to promote emergent relations and generative performance.